My Mobile Game Made $5,000… Then Everything Changed
Simon Grimm — Jul 7, 2026 — vlog
Why watch
Simon Grimm shares the story of his mobile game Tiny Harvest reaching $5,000 in monthly revenue then declining, explaining the factors that caused the drop and lessons learned for sustainable indie game growth. Targeted at indie developers building and marketing their own mobile games who want to understand the realities of app store competition and long-term monetization.